10b.+Math

Essential Question
How can teachers develop inquiry-based math lessons?

**Session Starter - Pick a Number/Mix-N-Match**
Choose one index card. Find your partner with the same number. Share with your partner a getting to know you fact about yourself that relates to that number. When the music starts finish talking with your partner and walk around the room saying hello to other participants and swapping number cards. When the music stops, find your partner and share a fact about yourself that relates to the new number card. //(This is a slight modification from the module, which recommends that we do a "Wagon Wheel" formation (Inside-Outside Circle).//

Establishing Relevance and Mathematics "Habits of Mind" 60 Minutes
//I would also recommend skipping the module activities about establishing relevance and get right into the activities of the night.//)[| http://standards.nctm.org/document/chapter3/reas.htm] is an example of one of the sites that teachers are supposed to explore. Want to show these? We are supposed to pose the question....How do students and teachers apply the habits of mind developed lists of things student do when applying these thought processes?

Making Predictions 60 Minutes
//I would recommend skipping this module activity about establishing relevance and get right into the activities of the night.// Activate prior knowledge by listing all of the games they can think of that offer grand prizes. Pose the question....How are outcomes predicted? http://www.shodor.org/interactivate/activities/RacingGameWithOneDie/ Play this game. Is there a way to ensure a certain car will win? Is this game fair? Can we predict a winner? Use the other 4 sites listed in the module on page 6 to see what we can learned to answer the question, 'How are outcomes predicted?' Elaborate on this question by visiting the Fire! website on page 6.

Habits of Mind in Interdisciplinary Projects
//Skip this...//Examine how Math works with other curricular topics. Work in pairs to review two Interdisciplinary Projects. Page 13

Review Participant Module - 10 Minutes
//I would walk through the the module, this is good stuff.// The first two section of the module discusses inquiry based teaching in math and interdisciplinary teaching with Math. The last has resources to review later (I think this could be the most important part of the module.

**Writing Constructivist Lesson Plans**
//Skip.// 30 Minutes

Math Project Ideas
Have each teacher bring something related to Math? Maybe have each teacher post to the discussion tab, one idea they have used integrating technology with mathematics instruction. Explore the GTCO lesson plans? http://www.gtcocalcomp.com/erc/lessons_math.htm Create a multi-page lesson plan? This would be really useful. For example, take a traditional lesson and tweak it. Photostory examples - Wendy Foulger, creating math videos. Math in Inspiration? Mathematics Webquests?

**Math Videos**
http://www.teachersfirst.com/getsource.cfm?id=8838 Mrs. Burke's Math Raps on TeacherTube http://www.teachertube.com/uprofile.php?UID=230

Evaluating Math Websites - 5 Stars
Tonight we are going to explore, experience, and "play" with math learning activities (A.K.A games) in order to evaluate different websites for their ability to reach higher levels of thinking. Aspects to consider when evaluating Mathematics Game Websites: > **//Knowledge//: arrange, memorize, name, order, recall, repeat back**
 * 1) Engagement - Are students engaged and enjoying themselves? One Star!
 * 2) Immediate Feedback - Does the game give immediate feedback? One Star!
 * 3) Guidance Practice - Does it give more feedback than right or wrong? One Star!
 * 4) Level of Bloom's - Does it ask students to//**:**//
 * //Analysis//: analyze, calculate, categorize, compare, contrast
 * //Synthesis//: arrange, collect, compose, construct, create, design
 * //Evaluation//: argue, assess, defend estimate, judge, predict, rate (Any of these - One Star!)
 * **//Comprehension//: classify, explain, restate, review, select**
 * **//Application//: apply, choose, demonstrate, practice, sketch, write (Zero Stars!)**
 * 1) **Off-Task - Does the game allow for off-task behavior? Can they play the game but NOT play it right?**
 * **One Star......if it does NOT allow for off-task behavior**
 * **Zero Stars.....if it does allow for off-task behavior**

Would any of these websites get a perfect "5.0 Star Score"?
 * 1) [|Math Playground]- Math Olympics
 * When to use drill software? Use when skills have been taught and need to be practiced or right before CRT testing for review!
 * 1) [|Rainforest Math] - 6th Grade - Chance
 * How many offer "lessons" along with the games? Use the internet wisely, find sites that will help students to learn how to correct an incorrect answer.
 * 1) [|Ambleside Math] - Time
 * What would make it better? Scaffolding. Add in a graphic organizer - which students complete as they use the site.
 * 1) [|Cool Math for Kids] - Crop Circles
 * Research Connection - Use Math as a connection to other subject areas. In this case, to jump start a writing/research activity.
 * 1) [|Count On]- Sudoku
 * Brain Teasers ideas

4 Categories of Websites**

Websites to Explore!
Interactives fro Module Virtual Manipulatives http://matti.usu.edu/nlvm/nav/ Virtual Graphing - Create a Graph http://nces.ed.gov/nceskids/graphing/ Ask an Expert (no sites listed) Simulations Stock Market Game http://www.smg2000.org/ & In the Plane Math simulation http://www.planemath.com/planemathmain.html Data Sets Math Forum’s Data Sets: http://mathforum.org/workshops/sum96/data.collections/datalibrary/data.set6.html Productivity (no sites listed) Many sites are listed in the last few pages of the modules, maybe we should copy these into our wikispace webpage? Maybe the following sites should be organized into the above categories?
 * 1) [|NCTM]
 * 2) [|FunBrain]
 * 3) [|Interactive Activities]
 * 4) [|Java Games]
 * 5) [|Kaboose Math Games]
 * 6) [|GameQuarium]
 * 7) [|Math Interactives]
 * 8) [|National Library of Mathematics]
 * 9) [|Create Your Own Interactive Game]
 * 10) [|Primary Games]
 * 11) [|Ohio's Treasure Chest]
 * 12) [|Interactive Whiteboard Resources]
 * 13) [|Learn Alberta]
 * 14) Virtual Manipulatives Index - [|http://www.galaxy.gmu.edu/~drsuper/Virtual_Manipulatives/virtual.htm]
 * 15) Virtual Manipulatives by eThemes - http://www.emints.org/ethemes/resources/S00000592.shtml
 * 16) Number Sense Virtual Manipulatives - [|http://mason.gmu.edu/~mmankus/talks/nctm2000/nctmch00.htm]
 * 17) Mathematics Java Programs - http://www.arcytech.org/java/java.shtml
 * 18) National Library of Virtual Manipulatives (USU) - http://nlvm.usu.edu/en/nav/vlibrary.html
 * 19) Dr. Super's Manipulatives - [|http://www.galaxy.gmu.edu/~drsuper/]
 * 20) Virtual Manipulatives Articles - http://otec.uoregon.edu/virtual_manipulatives.htm
 * 21) Illuminations / NCTM - http://illuminations.nctm.org/
 * 22) Houghton Mifflin Eduplace -
 * 23) [|Visual Fractions] -
 * 24) [|Shodor Interactivate]
 * 25) [|Room 108 Math Games]
 * 26) [|Rainforest Math]
 * 27) [|Maths Net]
 * 28) [|Let's do Math]
 * 29) [|NCES]
 * 30) [|Educational Java Programs]
 * 31) [|Ambleweb]
 * 32) [|Learn Alberta]
 * 33) [|Granite Math Page]
 * 34) [|UEN K-2 Interactives]
 * 35) [|UEN 3-6 Interactives]
 * 36) [|UEN 7-12 Interactives]
 * 37) [|UEN Themepark]
 * 38) [|Math Dictionary for Kids]
 * 39) [|Argyll Centre]
 * 40) [|Surweb]
 * 41) [|Calvin Smith Webpage]
 * 42) [|Fun Math Lessons by Cynthia Lanius]
 * 43) [|Bitesize Math - BBC]
 * 44) [|Aunty Math Challenges]
 * 45) [|Math Maven's Mysteries]
 * 46) [|Math Playground]
 * 47) [|Cut the Knot]
 * 48) [|Crickweb]
 * 49) [|Beacon Learning Center]
 * 50) [|Laura Jorgensen's EDesk]
 * 51) [|Math Cats]
 * 52) [|Math Wire]